About
Rizki Andrianto
A few years ago I opened Unity out of curiosity, and it turned into a calling. Publishing my first mobile prototype and watching real people play it is what made me commit.
I care about curiosity, consistency and clean, scalable code. I like prototyping gameplay mechanics, optimizing performance and exploring AR/VR interaction, and I work well in remote-first, async teams.
East Java, Indonesia
01
Toolbox
- Engine & Language
- Unity3D / C# / Software development
- AR / VR
- Augmented Reality / Virtual Reality / Vuforia SDK
- Design & Management
- UI / UX design / Adobe XD / Project management
02
Experience
Feb 2025 - Present
Game Programmer
Bumi Studio (Full-time, Malang)
- Unity3D and C# game development.
- Project management.
Apr 2024 - Feb 2025
Unity Developer
Shireishi Production (Contract, Malang)
Feb 2021 - Feb 2024
Research and Development AR-VR
SALT (Contract, Jakarta)
- Built AR and VR games and applications to client requirements, following current technology developments.
Jul 2017 - Feb 2021
Game Developer
Self-employed (Surabaya)
Jan 2020 - Mar 2020
UI/UX Design Researcher
Hompimpa Animation Studio (Internship, Surabaya)
- Designed a website to manage the company’s employees (Adobe XD).
03
Education
2017 - 2021
B.Sc. (Applied), Game Technology
Politeknik Elektronika Negeri Surabaya
2014 - 2017
High school
SMAN 1 Porong