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About

Rizki Andrianto

A few years ago I opened Unity out of curiosity, and it turned into a calling. Publishing my first mobile prototype and watching real people play it is what made me commit.

I care about curiosity, consistency and clean, scalable code. I like prototyping gameplay mechanics, optimizing performance and exploring AR/VR interaction, and I work well in remote-first, async teams.

East Java, Indonesia

01

Toolbox

Engine & Language
Unity3D / C# / Software development
AR / VR
Augmented Reality / Virtual Reality / Vuforia SDK
Design & Management
UI / UX design / Adobe XD / Project management

02

Experience

  1. Feb 2025 - Present

    Game Programmer

    Bumi Studio (Full-time, Malang)

    • Unity3D and C# game development.
    • Project management.
  2. Apr 2024 - Feb 2025

    Unity Developer

    Shireishi Production (Contract, Malang)

  3. Feb 2021 - Feb 2024

    Research and Development AR-VR

    SALT (Contract, Jakarta)

    • Built AR and VR games and applications to client requirements, following current technology developments.
  4. Jul 2017 - Feb 2021

    Game Developer

    Self-employed (Surabaya)

  5. Jan 2020 - Mar 2020

    UI/UX Design Researcher

    Hompimpa Animation Studio (Internship, Surabaya)

    • Designed a website to manage the company’s employees (Adobe XD).

03

Education

  1. 2017 - 2021

    B.Sc. (Applied), Game Technology

    Politeknik Elektronika Negeri Surabaya

  2. 2014 - 2017

    High school

    SMAN 1 Porong